[M4IF Technotes] Sound2D: listening plane
Oliver Baum
baumor iis.fhg.de
Tue Oct 29 17:04:51 EST 2002
Hi,
I have a question concerning the Sound2D node:
Refering to the Systems spec. (section 9.4.2.96.2) this node is intended
for the auralisation of 2D-objects in the screen plane; i.e. the
virtual sound sources can be moved only in the xy-plane (in a
right-handed coordinate system, where z is the axis coming out of the
screen pointing to the viewer/listener).
Does this really make sense?
I am asking this because the playback hardware - at least the ones
available today - allows virtual sound sources to be positioned only in
the xz-plane, which is the plane the (5.1- or 4.0-) speakers are placed.
To move sources in the xz-plan thus the Sound or DirectiveSound node has
to be used, which requires at least the "audio", "3D audio" or
"complete" scene graph profile according to section 19.3.3 of the
Systems spec. -- even if the other parts of the scene require only e.g.
the "advanced 2D" or "complete 2D" profile.
So wouldn't it be more handy to implement the Sound2D node's location
field as coordinates in the xz-plane (in contradiction to the Systems
spec.) or are these ideas completely wrong?
Comments and hints are welcome!
Greetings,
--
Dipl.-Ing. Oliver Baum
FhG IIS-A, Am Weichselgarten 3, D-91058 Erlangen, Germany
dept. Audio & Multimedia
phone: +49 (0) 91 31 / 7 76 - 39 51
mailto: baumor iis.fhg.de
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